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- March 1994
-
- THE PROBLEM.....
-
- For years now I have been playing the many Defender clones available
- on the Amiga, each time hoping that the latest one discovered would
- be 'Arcade accurate'; but, although many of them were very enjoyable
- , none of them were quite right. Either your ship moved wrong, or the
- laser spat tiny missiles, or the enemies moved wrong, or the sky was
- just the wrong shade of pink. Whatever , I was not happy.
-
- THEN.....
-
- About a year ago I finally got round to doing some pure machine code
- programming on the Amiga. I wanted to start on some major project, I
- did not have to look far.
-
- SO.....
-
- A years worth of my spare time spent coding,checking the origional and
- confering with other Defender freaks.
-
- THE SOLUTION.....
-
-
- Defender
-
- **************************++++++++++++++++**************************
- * Defender (this version) has been written by Giles.F.McArdell *
- * The code & graphics are his copyright *
- * unless otherwise authorised. *
- * *
- * Amiga Defender is not PD, it IS shareware. *
- * Help Keep the Amiga dream alive by supporting its coders. *
- * *
- ********************************************************************
-
-
- Shareware Notice.
- -----------------
- Amiga Defender is SHAREWARE, this means that if you like the game, or
- if you intend to continue using it, you should send a contribution to
- the author ( £5 UK dosh should do it). This will show your appreciation
- and increase the likelyhood of further great software being created.
- Any comments or suggestions you may have on the game would also be very
- welcome.
-
- Libraries.
- ----------
- Software libraries may freely distribute this game so long as this text
- file is distributed with it, and so long as the game is un-modified.
- Also, if you register I will keep you updated with new versions or other
- shareware/PD software I produce.
-
- Magazines.
- ----------
- I do not give permission for magazines to place this game on their cover
- disks. If you do wish to use this game for cover disk material you must
- first contact me to discuss terms, if agreeable I will provide written
- permission.
-
- DEFENDER
- --------
- Not just another Defender clone but THE MOST ARCADE ACCURATE version
- to appear on the Amiga so far (or any other computer I believe).
-
-
- Features:
- ---------
- *Graphics Drawn & redrawn until almost indistinguishable from the
- origional.
- *Digitised SFX from the arcade machine.
- *You ships 'feel' tweaked until it plays RIGHT.
- *All the origional baddies, all doing what they're supposed to.
- *Configurable Keyboard control or Joystick control.
- *All time great scores and keyboard setup saved to disk.
-
- Hard drive installation:
- ------------------------
- Use the mouse to pick up the Defender icon and drop it into your
- Games drawer or partition, then do the same with this text files
- icon.
-
- Controls:
- ---------
- Initial keyboard setup..
-
- 'A' UP
- 'Z' DOWN
- 'Space' REVERSE
- 'R-Shift' THRUST
- 'Return' FIRE
- 'R-Amiga' SMART BOMB
- 'L-Amiga' HYPERSPACE
- 'P' PAUSE(ANY OTHER KEY TO CONTINUE)
-
- Joystick control (in the Joystick port[1]) works simultaneously
- with keyboard control.
-
- To quit simply press the old left mouse button.
-
- Anything you still can't handle is therefore your own problem.
-
-
- Gameplay:
- ---------
- To those people out there who have never played Defender (where have
- you been ?) simply shoot everything except the little blokes on the
- ground (Humanoids).
-
- The game is divided into a series of levels of gradually increasing
- difficulty. To complete a level you must kill all the aliens on that
- level (except baiters, see below). At which point you will be awarded
- a bonus for each humanoid you have managed to keep alive. Every five
- levels you recieve a brand new set of humanoids to look after.
-
- If you get into trouble you have two emergency measures to resort to:
- (1) Smart Bomb. This will kill all aliens on the screen (best used to
- wipe out the Pods at the level start).
- (2) Hyperspace. Warps you to a different part of the level but, being
- unstable, you only re-appear correctly some of the time (the rest of
- the time you blow up).
-
- Enemies found in the game:-
-
- LANDERS: Green lunar lander look-alikes that drift over the landscape
- until they pass over a humanoid they want, then they will try to grab
- the humanoid and take it up to the top of the screen where they 'mutate'
- and go nutty (mutants). You must stop them! Shoot the lander and the
- humanoid starts to fall, catch him before he goes SPLAT and you get 500
- points - put him back on the ground and you get another 500 points. If
- the humanoid is close enough to the ground he may survive the fall on
- his own. DO NOT run out of the humanoids or everything goes nutty
- (called 'space' because the landscape dissappears).
-
- MUTANTS: Like Landers but with a humanoid stuck in the middle. These
- move erratically but gradually home in on you, firing madly all the
- time.
-
- BOMBERS: Blue and yellow flashing squares that lay a trail of bombs
- across your path. Bombs will (eventually) disappear.
-
- PODS: Pink sparkling diamonds that drift gradually around until you
- shoot them when they release 2 to 6 Swarmers.
-
- SWARMERS: Small red meanies that follow you about in a swirling swarm.
-
- BAITERS: Thin green flying saucers that home in on you at considerable
- speed whilst firing madly. These only appear when you take too long on
- a level and do not all have to be shot to complete the level.
-
-
- -----------------------------------+-----------------------------------
-
-
- The game has been tested on the following machines :-
-
- A500(OS 1.3/2.0)
- A2000(OS 1.3/2.0) (68000 & GVP68030)
- A1200
- A4000
-
- The game is AGA fixed, but is not operating system friendly (it
- suspends the operating system until you quit). About the only adverse
- effect of this is that the system clock stops while you play the game
- and resumes only when you quit. If you have a battery clock (I think
- all A4000/A1200's have) you can correct this by executing the game
- with a simple script file IE:-
-
-
- {PATH}:Defender
- C:setclock load
-
- The all time great high scores and the keyboard control settings are
- saved to the S: path so you should remove the write protect from any
- disks you boot the game from.
-
- To reset the High score table simply delete the file 'defender_scores'
- from your systems sys:s/ directory.
-
- Shareware contributions or any other correspondence should be sent to:-
-
- Giles.F.McArdell.
- 12 Upton rd
- Bexleyheath
- Kent
- DA6 8LQ
-
- You can also leave messages for me by modem on:-
-
- BBS 081-309 5258 - Just leave messages to Giles Mcardell
-
- Job offers from software houses especially welcome (GO ON GIZAJOB)...
-
-
- Sorry.
- ------
- Finally, to those people who saw the previously released demo and have
- been waiting for the full game I apologise for the late release, I was
- negotiating with a magazine, but as no offer has been forthcoming I have
- given them up as a bad job and released it for the benefit of people who
- can appreciate it.
-
-
- Have Fun.
-
- Rat
-